Since August 2011, PS Home has obtained 76 million members which is a solid accomplishment in it's own right. PS Home gives you the chance to virtually create yourself and take your avatar around realistic social hangouts including beaches, malls and other themed environments while you're given the opportunity to interact with other fellow PS3 gamers around the world, which doesn't involve cameras or headsets.
The word 'social' has popped up repeatedly within Sony PlayStation's recent marketing campaign but since PS4's announcement there's been no actual acknowledgment of PS home coming to the next gen system as fans are left in the dark. Despite this, Playstation home remains a solid support of the PS3, with active updates and high player activity.
Players who abandoned and wrote Home off as nothing more than a bowling alley space and running man gimmick may be taken by surprise at the developmental advancement of the virtual universe in this day and age as it's becoming a haven for genuinely addictive free to play games like Home Tycoon and Uproar.
Sony failed to mention the virtual world during it's Playstation meeting press conference, considering all the emphasis that the company placed on community during the reveal event which spoke of attractive features like video sharing, streaming and more, but PlayStation's continued contribution into PlayStation Home shows they still see potential in that market right?
Despite being mocked and ridiculed by pessimists during it's early years, the virtual world has matured and attractively grown up. Sony listened to the issues that it's fanbase was having trouble with and the platform has improved dramatically as a result of that outcome. Avatars are now brought to life with a variety of charismatic personalities thanks to full body costumes which overhaul the original art style and there's also lovable companions to accompany you. Additionally, Spaces are no longer lifeless vessels and are brought to life with activities and stuff to interact with.
This progress has resulted in an active player base and the platform is widely assumed to be one of the PS3's stable cash grabs and silent money makers. This was stated by director Peter Edward in an old interview disclosed by Develop back in early 2011. "From a business point of view, virtual items and microtransactions - it just works," he said. "We have tens of thousands of items, and they are making money."
Some companies like Lockwood publishing, for example have built their entire business around PlayStation Home. And if you randomly log into PS Home on any given day, you'll bound to find hundreds of other weird looking avatars sporting fancy and stylish premium goods, that they've obtain through the PlayStation store.
A mysterious patent filed by Sony Computer Entertainment Europe in february of 2012 for a service entitled 'BigFest' leads to clues that the company may be planning on developing a new version of Home for the next generation platform after all. While the details are certainly unclear, the registration describes a social platform intended to bring gamers together.
For a console that's been designed around social gaming, no one could possibly imagine that the PS4 will neglect Sony's most community-driven goldmine in years. PlayStation Home will most definitely return even in a reincarnated form. It may be given a complete facelift next time. Fingers crossed that Home makes it's transition over to PlayStation 4 including the trophy cabinets that were promised, eh?