Ni No Kuni: Wrath Of the White Witch is truly an amazing RPG experience for this generation and after having only completed it's story you are hopefully left with a feeling of meaningful satisfaction after overseeing Oliver and his friends safely through an enchanted tale which doesn't disappoint.
The artsy graphics, diverse world, appealing soundtrack and overall unique magical adaptation of the parallel universe is greatly put together, making you feel as if you're in another universe altogether. While Ni No Kuni gives the rpg genre a much needed kick up the rear end, the Level-5 and Studio Ghibli masterpiece isn't as pure hearted as one would assume.
"Akihiro Hino: 'Ni No Kuni II a huge improvement to the first'"
1. More in-depth Characters
While Oliver and his companions were honourable characters who stood for honesty, good morals and compassion, they weren't exactly what you'd call exciting, (excluding Mr Drippy) the main cast of Ni No Kuni were dull as a rock.
Oliver was the self righteous heroic prodigy which often led to boring and predictable encounters with whomever he spoke to. A dabble of more in-depth backstories and personalities would solve this issue.
2. Clever A.I
The A.I in the original game were borderline useless unless they were pampered and babysat, especially in later stages of the game. They wasted a ton of magic and were often worse then the enemies you faced. Simple tweaks to the A.I while introducing more helpful 'All out systems' could turn this annoying phase around. Introducing new 'All out' systems would greatly tackle the problem.
- All out Healing = Use any healing or recovery procedures, then defend.
- All out Support = The uses of buff. An option to turn off character spells, songs and trick shots which you don't want A.I to abuse.
3. Taming Familiars should be easier
When you first get your hands on Esther's Serenade ability you probably wouldn't believe your quest to catch em all would be this tedious but once you're fighting your tenth Green Buncher, the harsh reality eventually sets in.
Taming familiars shouldn't be a tiresome grindfest but instead players should be allowed to repeat and exploit Serenade until your desired familiar is tamed or knocked out. Tame rates should also be increased above 10%.
4. Faster movement
Oliver couldn't drag his feet any faster across town even if you showered him with an endless supply of guilder. In the beginning taking in the view of towns and the lust looking environments was breathtaking, but after your fifth trip to Ding Dong Bell it eventually begins to feels tedious.
"After your fifth trip to Ding Dong Bell it eventually begins to feels tedious."
Instead of the useless novelty jump feature (which we still want), a sprint button would've been the superior choice. Adding a sprint button or even the flying broom a.k.a Cloud broomer would definitely be a much needed improvement to the Ni No Kuni series.
5. Less Tedious tasks
As you progressed halfway through the game, you probably noticed a number of tasks repeating themselves and that was the main gameplay mechanics of Ni No Kuni. While not too bothersome in the beginning, it soon got pretty dull searching for diaries, restoring broken hearts and taming familiars in every single town.
Also having to select emoticons from the menu, which at first looked visually impressive but eventually felt like a slow feature. What Ni No Kuni needs is new innovative side quests that separate themselves from one another.
6. More playable characters
Not only was the cast of Ni No Kuni lacking personality but there wasn't enough party members to choose from. The game initially gives you three characters and throws in a fourth person near the end of the game but there's no real advantage of using him. We'd like the option to have at least six party member at minimum.
7. More Towns
The world of Ni No Kuni was magnificent, discovering new towns and conversing with the locals was quite amusing, but we'd love for there to be more cities to explore. While Ni No Kuni: Wrath Of the White Witch does have several towns, overall it would be great if there were a lot more communities and safe spots in the game.
8. Difficulty Settings
At times Ni No Kuni felt like a merciless and unforgiving game, closer in difficulty to Shin Megami Tensei than the Final Fantasy series. Any Rpg novice would have fumbled at the first difficulty spike and most likely have put the game down for good. A choice to choose an easier difficulty setting would be a welcome edition to the series and welcome players who aren't as rpg navvy.
9. Easier to read Wizard's Companion
The Wizard's Companion book has some interesting information regarding the world which Oliver escapes to, but it's really hard to see any of it's contents on a television screen. Flipping through it's pages to find the answer to some puzzle or ingredients to throw in the cauldron, is similar to trying to reading a PDF across the living room, no fun at all.
"If Ni No Kuni 2 is going to include a Wizard's Companion then it needs to ditch the complex system"
If Ni No Kuni 2 is going to include a Wizard's Companion then it needs to ditch the complex system and simplify things, making the information easier to read or just shorter to digest. Think of the Final Fantasy VIII study panels for inspiration and we're getting somewhere.
10. More Familiars
In the same aspect as Pokemon, Digimon and Persona, Ni No kuni allows you to collect beasties to fight with, lots of them. Familiars are your main means of defeating your enemies and come with their own move sets and can evolve into stronger creatures. There's hundreds to find and train, but ultimately we'd to see more unique looking Familiars.